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Stylized Maelstrom [Realtime VFX]

Two effects I made to practice water & 2D flipbook animations as that is not something I've done much of in the past. Decided to throw a greek theme ontop of them because I've been playing Hades lately and while researching I came across a mythical creature called Charybdis which I hadn't heard of before but thought the mythos of it was badass:)

Teeth & the trident was made with Blender + 3DCoat. Textures were handpainted in Photoshop. Flipbooks were made with Krita (for the tiling one) & ToonBoom. Shaders & particles made with Unity. The maelstrom uses the stencil buffer to fake depth.

Maw of Charybdis

Trident of Poseidon

One of the 2D flipbooks I made for this project (without any post processing). It tiles so I could put it on a cylinder in game and have it wrap around and it's 9 frames but it should've probably been 16 for some better dissolving.

One of the 2D flipbooks I made for this project (without any post processing). It tiles so I could put it on a cylinder in game and have it wrap around and it's 9 frames but it should've probably been 16 for some better dissolving.